Review of Games Wizards Play, by Diane Duane

Games Wizards Play

by Diane Duane

Houghton Mifflin Harcourt, 2016. 620 pages.
Starred Review
2016 Sonderbooks Stand-out: #8 Teen Fiction

Games Wizards Play is the tenth book in the brilliant Young Wizards series by Diane Duane. I’m very sorry to report that I didn’t get the ninth book read – but I was still able to follow this one.

However, this is a series that you will appreciate more if you start from the beginning. The way magic works in these books is very well-worked-out by the author and all follows definite rules – but it will be easier to understand those rules if you’ve been coming along on the journey from the start.

And things do get complicated and esoteric. Somewhere around Book Five, the characters started dealing with alternate universes. In Book Three, they dealt with other galaxies and planets and sentient computers.

The books have gotten longer and longer, too, which I confess is probably why I never got around to reading Book Nine, A Wizard of Mars. It’s also why I hadn’t gotten around to reading this book until I had a whole weekend where I was planning to spend as much time as possible reading.

This book was actually perfect for a Reading Interlude. I had a nice chunk of time set aside for reading – and how lovely to get to spend that time with these characters I’ve enjoyed so long. I think if I tried to read this book a little bit at a time, I might have got lost in the technical details of wizardry, which do fill a lot of the book. As it was, this was delightful weekend reading, and I put off going to my gaming group until I got the last chapter read.

In this volume, initially neither the universe nor the planet is even at stake. There’s an Invitational competition for young wizards to present new spells they’ve worked out. These Invitationals happen once every eleven years, and our heroes – Nita and Kit and Nita’s sister Dairine – are being asked to act as mentors.

Their mentees are interesting but talented characters. Penn, mentored by Nita and Kit, has a spell designed to protect earth from sunspots (as far as I can translate the technical language, anyway). Dairine’s mentee Mehrnaz lives in Mumbai and is from a large family of wizards, but has oppressive family dynamics.

Penn behaves like a jerk, especially toward Nita, but his wizardry is good – and there seems to be more going on there than meets the eye.

Meanwhile, Nita and Kit have decided to become boyfriend and girlfriend – and are bothered by how much that changes things between them. And everyone around them seems to be talking about sex. But they’re too busy being wizards.

The pace of the book is leisurely. There is tension and they’re in a hurry to get ready for the competition – but the author puts in more scenes than are absolutely essential and takes some time exploring subtleties and thoughts and feelings. You often read the point-of-view character’s thoughts in this book. And yet, in this case, I didn’t find that annoying. Maybe because I already know and love these characters? Maybe because I’m already interested in all the different relationships and the various subtleties of life as a Wizard. Anyway, that was partly why it was nice to have a long, concentrated span of time set aside to read this book. I wasn’t impatient to get to the end, and I enjoyed the journey.

I wasn’t surprised that a fairly significant earth-changing situation did come up at the end. Though mostly this book was about relationships between wizards when there was not an earth-shaking crisis.

If you haven’t started with this series and if you like science fiction at all, I highly recommend it! Go back to the first book, So You Want to Be a Wizard? It turns out that all over our world Wizards, dedicated to reducing Entropy, are helping the Powers That Be and fighting the good fight against the Lone Power. These books tell that story and take the reader all over the universe.

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Source: This review is based on a library book from Fairfax County Public Library.

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