Greenglass House
by Kate Milford
Clarion Books (Houghton Mifflin Harcourt), 2014. 373 pages.
Starred Review
2014 Cybils Finalist, Speculative Fiction for Elementary and Middle Grades
2014 Sonderbooks Stand-out, #3 Children’s Fiction
Here’s a snowed-in mystery for kids with some non-traditional elements. It’s the start of Christmas vacation, and Milo was counting on some quiet down time with his parents. Milo’s home, Greenglass House, is itself something of a character in the book.
Milo Pine did not run a smugglers’ hotel, but his parents did. It was an inn, actually; a huge, ramshackle manor house that looked as if it had been cobbled together from discarded pieces of a dozen mismatched mansions collected from a dozen different cities. It was called Greenglass House, and it sat on the side of a hill overlooking an inlet of harbors, a little district built half on the shore and half on the piers that jutted out into the river Skidwrack like the teeth of a comb. It was a long climb up to the inn from the waterfront by foot, or an only slightly shorter trip by the cable railway that led from the inn’s private dock up the steep slope of Whilforber Hill. And of course the inn wasn’t only for smugglers, but that was who turned up most often, so that was how Milo thought of it.
Milo had lived at Greenglass House ever since he’d been adopted by Nora and Ben Pine when he was a baby. It had always been home. And he was used to the bizarre folks who passed through the inn, some of them coming back every season like extended family who showed up to pinch your cheeks at holidays and then disappeared again. After twelve years, he was even getting pretty good at predicting who was going to show up when. Smugglers were like bugs or vegetables. They had their seasons. Which was why it was so weird when the huge old bell on the porch, the one that was connected to the winch that drove the cable that in turn hauled the car up its tracks, started ringing.
The whole family is very surprised to have a guest the first day of Milo’s Christmas vacation, especially on the afternoon just before a big snowstorm is forecasted. They are even more surprised when four more guests follow. None of the guests will give details about when they expect to leave. All of the guests are vague about why they are there. And the snow continues to fall.
Mrs. Pine is quick to ask for help, so she goes out to the town for groceries and to get Mrs. Caraway and her daughter Lizzie to help out. Milo is frustrated by all the bustle when he’d expected a quiet vacation, so he hunkers down in one of his favorite places for when the hotel is full of guests, behind a high-backed loveseat. He got absorbed in the stories in a book one of the guests lent to him.
But the spot wasn’t private enough, and that’s when he meets another important character in the book.
Another girl, about Milo’s own age whom he had never seen before, was peering curiously at him over the back of the loveseat. This had to be Lizzie’s younger sister, Meddy. Milo had heard plenty about Meddy but had never met her. “Hi,” he said quietly, trying to tamp down annoyance at being looked at so closely while he was in one of his special places. “You must be Meddy. I’m Milo.”
Meddy Caraway looked as though she was just about as happy with this arrangement as Milo was. “Hello.” She yanked off her knitted cap, and static electricity sent her short reddish-blond hair shooting out like a spiky halo around her red face.
Yay, vacation.
Meddy is a bit annoying. Milo was looking at a chart one of the guests dropped. It’s a mysterious chart and looks like some kind of navigational chart, but it’s not of anywhere he’s heard of. Meddy grabs it and asks about it and all the guests coming at once, and she suggests that they start a campaign. Milo asks her what she means.
“It’s an adventure within a game world. Our game world is your house, and our adventure – our campaign – is going to be figuring out the mystery behind that chart.”
“Okay . . . how?”
She beckoned Milo closer, and he clambered off the hearth to crawl down behind the tree beside her. “We’re going to explore the house and investigate the guests,” she explained, “and along the way we’re going to look for clues. But first, you need a character.”
She explains to Milo about role-playing games and choosing a character. His character, named Negret, is a blackjack, an escaladeur. “Escaladeurs are masters at getting over walls and through fortifications and sneaking around things like castles and fortresses. They’re reconnaissance experts, one of the types of characters you send to gather information.”
Meddy chooses a character she calls Sirin.
Meddy scratched her head. “Well, there is a kind of character I’ve always wanted to play. It’s called a scholiast. They’re these winged creatures who follow angels around like familiars, and they’re not supposed to act in ways that change the course of events. But they love adventures, and they never get to have any, so when you come across one – they’re usually non-player characters, meaning you run into them and get information or clues or tools or something – you can almost always convince it to help. But I don’t see why a player couldn’t be one. I love the idea of a scholiast who’s decided to have an adventure, even though she isn’t supposed to. Do you mind if I try playing one?”
He shrugged, curious. “Why would I mind?”
“Well, for starters, Sirin would have to be invisible to all the other non-player characters – meaning everyone but you.”
Milo grinned. “I have to pretend you’re invisible?”
“Milo,” Meddy said sternly, “Sirin’s an otherworldly creature who’s not supposed to interact, just observe – unless ordered to do something by her angel. She’d have to be invisible to everyone but Negret. And that would make Negret the captain of our campaign. Sirin wouldn’t be comfortable being in command. She’d just be excited to be able to join the adventure. But she might be very useful in terms of seeing things Negret can’t. And she’d have unearthly powers that might come in handy.”
So they begin the game. And, right away, the chart disappears. This is where the book isn’t so much a traditional mystery. There’s no dead body. But some things are stolen, and Negret and Sirin work to recover the items and figure out who took them.
But the main mystery of the book is finding out why each of the five guests from that first night came to Greenglass House. With all of them, it ties in to the history of the house itself, which was once owned by a famous smuggler, Doc Holystone.
The mystery does involve finding out who the thief is, but there’s a lot more to it than that. Milo gets the guests to tell stories in the evenings (like the characters in the book he’s reading) and the tales intertwine in lovely ways. Meanwhile, ice and snow keep everyone at Greenglass House, each with their own reason for being there in the first place.
Perhaps the biggest weakness in the book is the coincidence that all these characters arrived at the same time. Because most of the reasons for being there are quite different from each other. But since that’s the foundation, the beginning situation, it’s easy for the reader to go with the story… what if all these characters decided to descend on Greenglass House at the same time?
This book is good for readers who enjoy a puzzle, but this puzzle has plenty of heart to go along with it, and interesting characters, and smugglers, and adventure, and hidden treasure.
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Source: This review is based on an Advance Reader Copy sent to me by the publisher for consideration for the Cybils Awards.
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